Tristan Greene7 hours agoMeta announces VR education metaverse for ages 13 and upThe University of Glasgow, Stanford University, and New Mexico State are already using Quest headsets to educate students.2906 Total views3 Total sharesListen to article 0:00NewsOwn this piece of crypto historyCollect this article as NFTJoin us on social networksMeta is bringing its enterprise level Quest services to the education sector, the social media giant announced on April 15.
The company’s Quest virtual reality (VR) headsets have become “by far the most popular extended reality (XR) headsets on the market” according to Statista. The sector is expected to reach an installed user base of more than 34 million units by the end of 2024.
If that prediction remains true, the VR sector will have demonstrated a compound annual growth rate of approximately 27.3% since 2020 when, according to Statista, the installed VR user base was about 14.2 million.
In order to maintain its pole position, Meta recently unveiled a slew of products and services aimed at the enterprise metaverse market. As Cointelegraph recently reported, the pivot showed a shift away from individualized user experiences such as games and one-off immersive environments. The next leg in this pivot appears to be a greater push towards educational products and services.
Per a blog post from Meta’s president of global affairs, Nick Clegg:"Later this year Meta will be launching a new product offering for Quest devices dedicated to education. … It will allow teachers, trainers and administrators to access a range of education-specific apps and features and make it possible for them to manage multiple Quest devices at once, without the need for each device in a classroom or training environment to be updated and prepared individually.”
The new product’s name and details are to be revealed “in the coming months” with a full launch anticipated by the end of 2024. According to the blog post, it’ll be available in the Quest for Business market which includes most territories in Europe, Australia, Canada, Japan, New Zealand, and the United States.
Meta gave several examples of educational facilities already employing Quest headsets, including a life sciences course at the university of Glasgow that immerses students inside the human body, a criminal justice course at New Mexico State that places users at a virtual crime scene, and a business class at Stanford University that helps prepare students for interviews.
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