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Web3 ad service Everyworld reaches 225K users within a month of launching beta

News Feed - 2024-03-29 04:03:00

Tristan Greene4 hours agoWeb3 ad service Everyworld reaches 225K users within a month of launching betaThe service is currently available in beta for select markets.7864 Total views14 Total sharesListen to article 0:00NewsOwn this piece of crypto historyCollect this article as NFTJoin us on social networksWeb 3 advertising service platform Everyworld has reached a total user base of 225,000 as of March 28.


According to a press release from Everyworld, this milestone for the service occurred within a month of its initial beta.


Everyworld describes its platform as having “elements of a media platform, a game show, an online marketplace and even TikTok,” but also notes that it’s “entirely different.”


As an ad service platform, it serves advertisements from more than 20 games from both the blockchain and traditional gaming sectors. These include Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox, and High Street, and others according to the press release.


Users are incentivized to interact with the content on Everyworld’s platform through a rewards system wherein users earn points towards prize drawings.


CEO Janine Yorio, in a statement given to the press, said:“The goal is to onboard web3 natives and then to expand to a mainstream audience, and in doing so to demonstrate the transformative power of cryptocurrency to bring people together, rallying communities to collaborate toward common goals. To demonstrate the applicability of this blockchain technology to non-crypto uses, Everyworld displays ad content for both blockchain (web3) and also traditional video games.”


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The company says its ad services protocol is a “win-win” for gamers and developers. According to its website it also conducts conservation efforts with support for various conservation organizations.


“This is an enormous opportunity,” the company’s chief crypto officer, TJ Kawamura, said in a press release, adding that “the users of today’s platforms, games, and other consumer applications demand—and deserve—to be rewarded for engaging with a product. After all, we are in the midst of the most competitive attention economy the world has ever seen, and products, now more than ever, depend on user participation. “


The Everyworld platform is currently available in select markets excluding the U.S. and Afghanistan, Australia, Belgium, Belize, Bolivia, Canada (province of Quebec), Cambodia, Chad, China, Columbia, Cuba, Iran, Iraq, Lebanon, Libya, Myanmar, North Korea, Russia, Singapore, Somalia, Sudan, Syria, Tanzania, Thailand, Turkey.# Blockchain# Games# Blockchain Game# Web3# NFT# GamingAdd reactionAdd reaction